AI Insights · Timothy · July 2022
Top 5 Fish Games on Android in Denmark, Q2 2022
Explore the performance of the top 5 fish-themed games on the Android platform in Denmark during the second quarter of 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fish-themed games on the Android platform in Denmark showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Fishdom from Playrix experienced a fluctuating trend in weekly revenue, peaking at around $8.9K in early April and maintaining an average of approximately $7K throughout the quarter. Downloads saw an upward trend initially, reaching around 1.4K in early May before stabilizing to just above 1K by the end of June. Active users showed a steady increase, growing from 9K in late March to nearly 10K by late June.
Fish Eater.io by Tap 2 Fun showed minimal revenue generation, with a notable peak of $20 in late April. The download trend was inconsistent, with significant spikes in late April and mid-June, reaching over 1K downloads in some weeks. Active users mirrored the download trend, peaking at 1.4K in late April but generally fluctuating around 500 to 800 users.
Hungry Shark Evolution from Ubisoft Entertainment had modest revenue, peaking at $104 in late March and maintaining a lower average throughout the quarter. Downloads were relatively stable, averaging around 200 per week, with minor fluctuations. Active users remained consistent, hovering around 1.5K per week.
Fish.IO - Hungry Fish by ABI Games Studio saw minimal revenue, with a peak of $24 in early June. Download numbers were steady, averaging around 150 per week, with minor spikes. Active users showed a slight decline over the quarter, starting at around 600 in late March and dropping to about 300 by late June.
Solitaire 3D Fish from Playdayy had a varied revenue trend, peaking at $38 in mid-April. Downloads showed significant fluctuations, with a notable peak of 596 in early April and another spike of 236 in late June. Active users increased notably, from around 1.5K in late March to over 2.2K in early June, before stabilizing around 1.7K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.